![]() Can’t do that here – for exactly why, you can read a few paragraphs below. In Railroad Tycoon, it was conceptually fun to be able to buy up the AI’s actual operations and combine their lines with yours, akin to a real corporate takeover. When you buy up an opponent, their rail lines and trains are forcefully sold. The weird, the bad and the AIĪ few things which were quite fun in older train line sims were simplified away. On the other hand, the setting to enable free pausing at any time hurts your end-game score based on how long you use the feature. Bizarrely, there’s even a game option that rewards you with a score multiplier at the end in return for you being entirely unable to pause the game for construction. In competing games, you would pause specific trains or ideally send them to depots while you perform emergency surgery on the tracks, but neither exists in this game. The base pathfinding is pretty good, but if two trains are stuck somewhere, manually resolving the situation while retaining your train and cargo usually is not an option. This need for micromanagement isn’t helped by the train AI frequently spazzing out when the player edits routes which have active trains on them. Load-balancing multiple trains of the same route involves manually assigning other platforms. The most puzzling part of setting up routes is that, while stations can have up to four platforms, a train will only use the single platform set in its route. Express trains generate more money because people are happy to reach their destination faster, which is also pleasing. From Cheyenne, the locomotive will then drive back to the ranch without any wagons attached, as ranches consume no goods. In Omaha, it will offload the appropriate cattle, and try to load wagons of cargo accepted by Cheyenne. In practice this means a train supplying industries with a route like Cattle Ranch – Omaha – Cheyenne will have part of the cattle designated for Omaha and the other part to Cheyenne. Gone are the days of Transport Tycoon Deluxe where travellers were happy to go anywhere but home! Unlike passengers and mail, cargo is assigned a destination which accepts it when loaded onto a train. That the game remembers the last planned point to point connection even if one navigates away (say to place a train station in a city or check the demand for specific goods) is an amazing improvement to usability every game with 3D rail-laying needs this, now.Ĭompared to the competition, what’s immediately nice to see is that passengers seek specific destinations. Using tunnels or elevated rail bridges is very easy though. Railways cannot cross each other without merging, which prevents a lot of real track layouts. One minor weirdness is that you cannot place the usual scissors/diamond crossovers which are common in other games here you need two sequential railroad switches to allow trains from either of two parallel tracks to switch to the other. Track building itself is serviceable, featuring the usual free-form rail placement (including height) as well as a signal placing tool. The user-friendly in-game help & tutorial system tries its best to simultaneously teach you game concepts as well as keep you informed of what might currently be going wrong in your train network. They have no effect on the game, and this becomes painfully obvious when you pause the game and all NPC actors keep going about their daily lives. ![]() Graphically Railway Empire is pleasant to look at, but the birds, weather effects, and most importantly city inhabitants are merely rendered and animated for decorative purposes. Another nice addition is a unique train horn for every type of locomotive, allowing players to blow the train whistle to their heart’s content. For instance, you can make use of enjoyable on-train camera which lets you lean back and ride along on your network. There are some enjoyable small details in Railroad Empire. Challenge missions and free play make sure there’s enough to do to justify the price. ![]() During these levels, there’s voiced banter from the other characters, which does help provide a nostalgic Railroad Tycoon 2 / 3 feeling. If other railtype GRFs are loaded, it may be that there are not enough railtype slots available.Offering the commonly used background fare of the early history of railroads in the United States during the 19th century, the game spices it up with a partially educational and partially tongue-in-cheek portrayal of real-world railroad entrepreneurs of the time, wrapped into animated story intros for the five base missions of the campaign. NewGRF-local IDs may freely be chosen, but must be in the 0.63 range. ![]()
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